To support teaching, the system logs performance in the background. It tracks errors, timings, and interaction patterns and presents them in a clear dashboard so instructors can follow progress. A smaller game for glass bioreactors is also included to help early stage learners build confidence in spotting common setup mistakes.
The VR trainer has already been used with university engineering and bioscience students, most of whom were new to VR. Feedback has been positive, and the sessions helped build practical understanding before learners moved into real lab environments. Future plans focus on adding more bioreactor types and refining the simulated processes based on feedback from industry users
See the attached Research paper here: